How computation applies to interests
As a new born baby to the computational world, I'd like to understand it's characteristics and abilities, which might take endless period of time. In an imaginary and idealistic world, I would like to collaborate with the computer to create new ways of seeing digital films - non-linear, interactive, multi-screens, multi-scenes, projection mapping on non-planar screens; using real-time data to interact with light and sound to create spaces. Yet, there's so little I understand of the computational world so far, I'm sure after some more serious dates with my computer and arguments in code, there will be new thoughts and concepts to experiment.
Below are some artists and works that I dwell and dream upon a lot, conceptually, aesthetically, or artistically.
First sketches and issues
Inspired by John Wesley and Alex Katz paintings, and also the one and only lipstick I own, I decided to attempt to draw a pair of lips painted bright red. Started by sketching on the notebook, finding suitable coordinates to position and specify a suitable ratio of the lips, also the most important to determine what kind of shapes I should be using.
I found using arc(); was the most efficient, yet not likely the most artistic way, to draw the lips. A pair of lips is constituted of two small arcs as the top lip with a third arc below as the bottom lip.
After drawing the first draft of the lips, I found the arcs shapes being a bit too thick, so I tuned the shape by playing with the numbers instead of calculating precisely on a calculator. Then I decided I should draw two more pairs with slightly different shades. Using the translate(); function was really helpful, saved a lot of time calculating exact coordinates.
Looking ahead, I would like to know when and how to use the for loop correctly, to save steps and also make more complicated patterns.
Running and playing around
Exploring https://p5js.org/reference/, I stepped into the 3D graphics section. Thought this might be a good exercise to figure out the principles and syntax of creating 3D shapes. This page is really helpful for understanding the coloring and lighting syntax and grammar for 3D shapes. Quite a few things that are still a bit unclear and need further explorations to truly understand how they work. After running and playing around with codes from the library on the website, I started drawing this sketch.
Most important functions in this sketch:
The speed and direction of the rotation is tricky, as it needs to be smooth and as almost similar to real life motions. Using frameCount as the control parameter made the object spin way too fast, instead slowing it down by frameCount * 0.001 made it almost like the objects were floating in space.